Fired when a player connects to the server.
Fired when a player disconnects from the server.
Fired when a player spawns into the world.
Fired when a player despawns from the world.
Fired when a player moves.
Fired when a player toggles fly.
Fired when a player toggles sprint.
Fired when a player add or removes their operator status.
Fired when a player changes their gamemode.