Player Events
Events
playerConnect
Fired when a player connects to the server.
playerDisconnect
Fired when a player disconnects from the server.
playerSpawn
Fired when a player spawns into the world.
playerDespawn
Fired when a player despawns from the world.
playerMove
Fired when a player moves.
playerToggleFlight
Fired when a player toggles fly.
playerToggleSprint
Fired when a player toggles sprint.
playerToggleOperator
Fired when a player add or removes their operator status.
playerSetGamemode
Fired when a player changes their gamemode.
Examples
Prevent any player from flying
this.api.getEventManager()
.on("playerToggleFlight", (event: PlayerToggleFlightEvent) => {
event.preventDefault();
});
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